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Here's some stuff I've written in Prolog, some for my own enjoyment, one for my degree project. Most of the benefits I found come down to two things: a) Prolo
by YeGoblynQueenne 4y ago
Here's some stuff I've written in Prolog, some for my own enjoyment, one for my degree project.
Most of the benefits I found come down to two things:
a) Prolog, like the various kanrens, is a relational language so a program is effectively a database. There's no need to do anything special to glue together a data layer and a logic layer, because you have both written in Prolog. No object-relational impedance mismatch whatsoever.
b) Prolog's declarative style makes translating rules and directives into code a breeze. The three projects below are all games and benefit heavily from this feature. The same would go for business logic of any shape or form.
1. Warhammer 40K simulation:
https://github.com/stassa/wh40ksim https://github.com/stassa/wh40ksim
Runs simulations of combat between WH40k units.
2. Gleemin, a Magic: the Gathering expert system:
https://github.com/stassa/Gleemin https://github.com/stassa/Gleemin
Doesn't work anymore! Because backwards compatibility. Includes a) a parser for the rules text on M:tG cards written in Prolog's Definite Clause Grammars notation, b) a rules engine and c) a (primitive) AI player. The parser translates rules text from cards into rules engine calls. The cards themselves are Prolog predicates. Your data and your program are one and now you can also do stuff with them.
3. Nests & Insects, a roguelike TTRPG:
https://github.com/stassa/nests-and-insects https://github.com/stassa/nests-and-insects
WIP! Here I use Prolog to keep the data about my tabletop rpg organised, and also to automatically fill-in the character sheets typeset in the rulebook. The Prolog code runs a character creation process and generates completed character sheets. I plan to do the same for enemies' stat blocks, various procedural generation tables, etc. I also use Prolog to typeset the ASCII-styled rulebook, but that's actually not a good application of Prolog (too imperative).
You asked about "logic programming" in general and not miniKanren in particular. I haven't actually used miniKanren, so I commented about the logic programming language I've used the most, Prolog. I hope that's not a thread hijack!
All three of the projects above are basically games. I have more "serious" stuff on my github but I am currently experiencing a certain shortfall of gravitas.
- nerdponx 4y agoThanks for the examples! I will have to review these.