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I'll do one better. Here's a genre of games that I wish existed: smart board games (SBG's). I define an SBG as a game that (1) relies on all players having a mo
by istjohn 4y ago
I'll do one better. Here's a genre of games that I wish existed: smart board games (SBG's). I define an SBG as a game that (1) relies on all players having a mobile phone to implement game mechanics that would be impractical to approximate solely with analog objects like the traditional tools of board games (e.g., pen, paper, cards, dice, tokens, meeple, boards, etc.); and (2) relies on direct player-to-player interaction that would be impractical unless played face-to-face or via high-fidelity virtual reality.
No board game has yet exploited the fact that everyone has a smart phone in their pocket. There are social mobile games and mobile clones of board games, but their are no games that exploit the power of the ubiquitous mobile phone to create an otherwise impossible in-person board game. The closest game designers have come to this is games like Pokemon Go, but Pokemon Go is not a SBG because it does not rely on player-to-player interaction that requires high-fidelity virtual reality or face-to-face play.
Here are some capabilities SBG's will give game designers:
- Implement complex probabilistic behavior, cause and effect relationships, and scoring
- Accelerate game play by automating score keeping and timekeeping
- Parallelize game play by allowing simultaneous turn-taking
- Reveal certain information to certain players with high granularity
- Allow players to communicate or transact with other players without revealing which player they are interacting with
- Persist detailed game state between game sessions
- Procedural world and character generation
I believe that SBG's will inevitably develop into a rich, hugely varied genre of board games that largely displaces traditional board games, but to my knowledge there isn't a single example commercially available at this time.
The core challenge of designing a compelling SBG will be to exploit the capabilities of the smart phone while simultaneously keeping players focused on the face-to-face interactions that give board games their timeless appeal.
- msluyter 4y ago"- Accelerate game play by automating score keeping and timekeeping" Yes indeed, this is huge. I'm thinking of you, Through the Ages, with your incredibly fiddly and easy to make mistakes in upkeep rules. Our first few run throughs were pretty much ruined because someone made an early mistake in their favor that snowballed over time. Imagine if everyone had an iPad in place of their game board that would largely eliminate mistakes. Similarly, back when Dominion came out, there were some online servers where you could play (I believe they were mostly shut down), and it was such a nicer experience because you didn't have to spend all of your time reshuffling your deck.
- rkk3 4y agoTry boardgamearena for Through the Ages & Dominion.games for dominion
- joemi 4y agoThe You Don't Know Jack series are (or can be) kind of like this, to a degree. Party games that use a single game system or computer to direct things and show results, but for the individual games you usually have to do something on your phones, like draw or type something. To some degree, it could work without the TV and phones, but it's a such a smooth experience with them that it wouldn't be the same. I'd love to see SBGs as you've described them, though. Something beyond party games for this format would be nice.
- cwkoss 4y agoGarticphone.com is a lovely mashup of drawful and telestrations, highly recommend for remote team happy hours. Several in our company have reported laughing so hard they are sore the next day, and a couple others have purchased styluses specifically for garticphone.
- JackFlapper 4y agoI think "The Search for Planet X" might meet (or come close to) your criteria. https://boardgamegeek.com/boardgame/279537/search-planet-x https://boardgamegeek.com/boardgame/279537/search-planet-x Players make guesses on their phone and only they know the result