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I've been thinking about simulations of public infrastructure. For example, a game where you manage the international ingress at an airport. You design the que
by sleepydog 4y ago
I've been thinking about simulations of public infrastructure.
For example, a game where you manage the international ingress at an airport. You design the queuing patterns, decide how many booths to staff, what to ask the travelers. You're rated on speed, cost, and so on. Think Papers, please, but instead of working one booth you're managing the whole airport, or maybe all airports across the country.
Or managing a post office. Again, you'd have multiple conflicting goals, and you have to navigate many tradeoffs.
The problem would be striking a balance between an accurate simulation and something that's not excruciatingly boring to play.