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There are two categories of games that I wish involved time as more important element. City builder: major construction projects take time, from planning to co
by zokier 4y ago
There are two categories of games that I wish involved time as more important element.
City builder: major construction projects take time, from planning to construction. Construction itself can be very disruptive, causing local negative effects and necessitating temporary arrangements. Another aspect is that developments that were once nice and shiny grow old and withered. In a long running city you should be able to recognize how different areas are from different eras, eventually some stuff becoming "historic" and valued for that reason.
RPG: In many games apocalypse patiently waits while our hero rescues every kitten from a tree and clears every basement from spiders. That makes decisions in game feel less weighty because often there is no cost for doing things. I would want to see a game where you'd really need to weigh if things are worth doing, not just in regards to players time but also in regards to in-game time. Tyranny (by Obsidian) was one game that kinda pretended to have this, but it was pretty weak illusion in practice.
- LaffertyDev 4y agoFor your city builder, I suggest checking out "timberborn" on Steam. Its a colony sim where you are a cohort of beavers. After you get the hang of the core mechanics, the emphasis is on larger-scale constructions. I certainly feel that in certain maps, I need to introduce temporary workarounds to scale up my bigger works. It lacks some of your "buildings decay" ideas, though. So not quite 1-1 with what you're suggesting.
- mayoff 4y agoIn the original Fallout, you have 150 game days to finish the first major quest (find a new water chip). In Unsighted, every character (including the player) has a finite lifetime remaining. You find items that can temporarily extend any player's lifetime, including your own, but it is very difficult to finish the game before any character dies. https://store.steampowered.com/app/1062110/UNSIGHTED/ https://store.steampowered.com/app/1062110/UNSIGHTED/
- Kinrany 4y agoIn Pathologic the whole game takes 12 days, and every day brings new quests that will expire at midnight.