2 ms·
ECS is I believe most popular game architecture to achieve high performance and code maintainability, displacing OOP in most non-Godot games. And for Godot in p
by mixedCase 4y ago
ECS is I believe most popular game architecture to achieve high performance and code maintainability, displacing OOP in most non-Godot games. And for Godot in particular, there's Godex which provides ECS for it and candidly beats default Godot OOP idioms by using a more functional approach.