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Yes, I've noticed it's much more common now for games to have deal-breaking aspects than they used to. Back in the day you could just mod it out, and today you
by causi 4y ago
Yes, I've noticed it's much more common now for games to have deal-breaking aspects than they used to. Back in the day you could just mod it out, and today you can't. For example, in Jurassic World Evolution you eventually just stop because the gameplay becomes an endless loop of refilling feeders and replacing dinosaurs that died of old age. That would've been an easy mod, or even a value in an ini file two decades ago.