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When I was a teenager, I came up with a concept for a game that I think still would be amazing. It would be called something like "Fate" and would explore that
by romanhn 4y ago
When I was a teenager, I came up with a concept for a game that I think still would be amazing. It would be called something like "Fate" and would explore that same concept. The idea is that you have certain goals to achieve as a god (whether benevolent or malevolent) of a civilization, pitted against other gods, in a multiplayer setup. You can't make people do things directly, but rather you control the environment in a way as to create the circumstances that might achieve your goals (e.g. floods, famine, etc).
The kicker is that there are higher gods that similarly control your environment, whatever that might be. You're never aware of their presence, but you do end up impacted by various things outside your control, as you keep trying to achieve your goals. As you succeed, you just might ascend to the next level. Each level is won or lost through some interplay of your own decisions and those beyond your grasp. At some point, the whole thing wraps around and you find out that the first civilization you controlled was in fact the one most ascended.
- dharmab 4y agoFrom Dust (2011) sounds like a very lite version of some of these ideas. The Raven Tower is a novel with a very similar plot including a war between gods who work through willpower rather than direct conflict. Receiver 2 has elements of the multiple layers of reality idea (and to a lesser extent, Anathem)
- romanhn 4y agoSimilar to the sibling comment, I think the multiplayer recursive nature is what would set this game apart. The overarching theme being the exploration of the concept of fate, how much is within your control, and how much predestiny might play a role. And to be clear, I'm entirely non-religious, so there isn't a deeper agenda here.
- anthk 4y agoBlack and White?
- romanhn 4y agoMaybe when it comes to the basic mechanics. I think the multiplayer recursive nature would be the more interesting aspect.