3 ms·
> A virtual economy implies work. a game called foxhole has attempted this by making Logistics a real portion of the game (as many wars are). Players semi coop
by maerF0x0 4y ago
> A virtual economy implies work.
a game called foxhole has attempted this by making Logistics a real portion of the game (as many wars are). Players semi cooperate to collect salvage, build armaments/supplies/bases, and supply the front line. Clans/Guilds self organize to produce pushes into key fronts, provide roving security (people can sneak behind lines and attack logi) .
It's actually mostly fun. Until you see a newb drive a tank that took you hours to procure wildly into the enemy and you rethink how you're living your whole life.
- dmitriid 4y agoWell it's fun until logistics goes on strike and demands changes: https://www.nme.com/news/gaming-news/foxhole-players-launch-organised-in-game-strike-to-demand-change-3138320 https://www.nme.com/news/gaming-news/foxhole-players-launch-...
- v-erne 4y ago>> It's actually mostly fun. Until you see a newb drive a tank that took you hours to procure wildly into the enemy and you rethink how you're living your whole life. Wow, this is depressing ... they actually managed to recreate one of things that I hate most about work in real life (that a lot of our hard work goes to waste because of stupidity of others).
- withinboredom 4y agoThe difference between stupidity and genius: stupidity has no limits. — someone
- jb3689 4y agoSavage also mixed in RTS so you could have one player play StarCraft while the others were units