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I think people were more angry about the fact that the persistent connection was required for DRM reasons, rather than a bona-fide gameplay mechanic. It felt li
by BitwiseFool 4y ago
I think people were more angry about the fact that the persistent connection was required for DRM reasons, rather than a bona-fide gameplay mechanic. It felt like EA being user hostile rather than some genuine attempt to enhance an aspect of the simulation like the GP is suggesting.
- multiplegeorges 4y agoYeah, thinking back more clearly, I think you're right. There was a promise of deeper simulation with the extra server capacity, but it ended up just being DRM and a pain in the ass. I'd love a persistent, deeply simulated SimCity with cross-municipal boundary multiplayer elements.