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Can I piggyback on yours? A true FPSMMORPG. Closest thing we have to this with a good community is Destiny. I wish for fully open worlds, good storylines and e
by skellera 4y ago
Can I piggyback on yours?
A true FPSMMORPG. Closest thing we have to this with a good community is Destiny. I wish for fully open worlds, good storylines and everything you said. I believe that was the original idea with the project that became Overwatch but sad it didn’t pan out.
I understand that level building and all is much harder when the expectation of detail is higher in FPS but hopefully that gets easier with better tools. I would think that it’s still Bungie’s ultimate goal. Hopefully Destiny can evolve into that. Whatever game does it right, has the potential to be one of the biggest games ever.
- hooby 4y agoI don't particularly care whether it's first person or some other perspective. Whether it's a shooter (or some other form of combat) isn't really relevant to my point either. Open world yes - that's totally an ingredient that goes in there. Storylines rather not. The thing is that storylines are pre-written, canned content that's just identical for every player that consumes it. In order to fit my bill, the "plot" of the game would actually have to be defined by what players are doing (and the game simulation reacting to that) - it would have to emerge dynamically. Saga of Ryzom originally tried to go a little bit along those lines, but due to the technological constraints of the day, the game world would have to evolve through updates/patches mostly.
- kaetemi 4y agoThe issue with SoR was not really technological constraints. More budgetary and time constraints, and the people who had the creative vision left shortly after release. The commercial game is now run by a finance guy and a web developer, pretty much. Neither of which seem to be interested in pursuing the original more daring vision. The tech is definitely capable of being expanded into a real dynamic world. What you see in the game right now is effectively auto generated placeholder content that got rushed in to have a deliverable by release. Imagine if the tribes and mobs actually moved their locations dynamically, instead of being in the same spots eternally. Players could help out tribes, supply routes for trading goods between tribes would need to be maintained, mob populations would be affected by player activity, etc.
- RajT88 4y agoDestiny was amazing but good god the grind... Wonderful screwing around game. An extroverted friend of mine during the pandemic made it his primary social network. Made a lot of friends.
- munk-a 4y agoWhile Destiny fits the RPG portion better - Planetside 2 gets much closer to the MMO side and I really, really want to see someone else make a similar game without the terrible components. PS2 if the monetization was toned down and the global player interactions were ramped up would be an amazing experience. You'll get snippets of how awesome the game could be if you play in an active outfit and try and coordinate in platoons... but oh gosh does that game have its warts as well.