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Great Story. I like the Erlang\distributed systems view of the world: Who needs costly resilience or recovery when you can simply die and be reborn again? And i
by Banana699 4y ago
Great Story. I like the Erlang\distributed systems view of the world: Who needs costly resilience or recovery when you can simply die and be reborn again? And if you can't do that, well... make it so you can. Erlang and distributed systems in general have no choice because the kind of computing they do is so wickedly complex there is no other way to fail, but you and GP's comments illustrate that even when you do have other options, this way of faliure is simply easier and more effective.
Can you elaborate on
>We built it in Flash [...] we just couldn’t stop the memory leaks
I thought Flash games was written in a high level JS-like language ? did it grant you enough access to raw memory that you can leak ? or did you mean a high level equivalent to memory leaks ?
- dr_dshiv 4y agoWe never figured it out. But when the program would run for a long time the RAM would fill up and the game would slow to a snail’s pace. We turned to this restart solution in desperation.