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That's a great point about looking to music equipment for UX ideas. If you want to see what happens when a design team puts serious effort into building a sati
by couchand 4y ago
That's a great point about looking to music equipment for UX ideas. If you want to see what happens when a design team puts serious effort into building a satisfying and effective interface, look at electronic music devices.
- bombcar 4y agoThose mixer boards you see are horribly complicated, but with the thousands of knobs and buttons most anyone can figure out how to mute a microphone in a few minutes or less. The touchscreen versions can be more complicated - but since they also have the ability to change the knobs to presets they may be more useful to actual sound engineers.
- ratww 4y agoGood points. Some mechanical version can also change the buttons, faders and knobs positions to presets when they have automation circuits, this has been a thing since the late 70s. So you get the best of both worlds. One important aspect is that with tactile controls one barely needs presets, though, except for recall. Mixing done from scratch is quite fast, even when compared to presets, so I would argue that there is a significant tradeoff when going digital.