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You might be misremembering things (a bit). Gothic 1 had the world, the oldmine, the freemine, the orcgraveyard and the orctemple (and technically also the aban
by alternatetwo 4y ago
You might be misremembering things (a bit). Gothic 1 had the world, the oldmine, the freemine, the orcgraveyard and the orctemple (and technically also the abandonedmine and orccity but they are unused and empty) as seperate maps. So these had loading screens. Since you said JoWood's Gothic, I'm assuming you mean the 2nd one, since the first was published by ShoeBox (and I'd call it PiranhaBytes' Gothic anyway, since they were the developers).
Gothic 2 had the newworld, the oldworld, the addonworld and the dragonisland. Only in Gothic 2 are there no "dungeons" (internally indoor vs outdoor maps) so to speak, but there are some underground places which do not require loading screens.
Why I love Gothic so much is because the entire world is handcrafted. Nothing is procedurally generated, they just used their world editor (Spacer, they released it) and placed items, benches, fires, etc etc. This was also done by a much smaller team, basically it started with 2-3 german CS students wanting to make something as cool as Ultima, but of course it got bigger later on.
The monster AI is really great. Various monsters also behave in packs, i.e. you can lure Scavengers away one by one, but Snappers all attack you if one attacks you, even if they didn't see you. They also each have a distinct fighting style (more relevant in Gothic 2 than in Gothic 1), so you can learn patterns and theoretically beat the biggest monsters with terrible gear.
I can only recommend it as well if you like these type of older RPGs.
- upupandup 4y agowow!!! really impressed with your memory recall here. Yes I meant the first one. My memory is quite fuzzy as its been ages since I was gaming actively. To me some of the best games I played allows me to build these internal dialogues with what has transpired so far. So much of Gothic 1 world seemed organic and quite dangerous with enough diversity and variability that creates unique character for each region. I can't put in to words just how good that game was. Running through a dark forest with low HP, trying to make it to the new camp, witnessing bunch of Snappers gang up on a Scavenger and attack it etc while I hide. That was super impressive because it made me think there was some food chain ecosystem going on. The story was quite good too and I could identify with the struggles easily. It was a believable world. Bunch of rebel lawlessness in new camp, the resource centric old camp competing, and buddha like spiritual group who seeks to escape the samsara. I just have not played a good RPG like this on the PC, Stalker also shared similar qualities, perhaps FF7. But it was far more enjoyable than any new games I played recently. In fact I stopped purchasing new games since 2017. Really wish the coop multiplayer mode in Gothic would've been released, used to get super excited seeing that.
- SSLy 4y agoYou will probably like Elden Ring, Dragon's Dogma, maybe the first Fable? Greedfall II.
- alternatetwo 4y agoI fiddled around with these two games for years mod and reverse engineering wise, otherwise I wouldn't remember it all either! And of course I played them both many times. I played this game first as a kid, and it really left an impression on me. And yes, the game world is just so real, it all kinda makes sense. The forest has a really dark atmosphere, they did a funny trick there, they hardcoded it that your character state goes into threat mode, so the music changes to the threat version. I have to be honest, it kind of ruined RPGs for me long term, since none of them really ever held up to the standards Gothic set that early. Too bad PiranhaBytes also never truly recaptured what they had. And yeah coop would have been fun. Final game still links to wsocks, because they had it internally at some point, and some Net classes even remain too, but it's all unuseable. There are multiplayer servers though for actual roleplaying, but the multiplayer part is written outside afaik.