4 ms·
Reading comments like yours nudged me to try the Daggerfall recently. Thirteen hours in, I asked myself if I should continue and the answer was a definite "no".
by Klaster_1 4y ago
Reading comments like yours nudged me to try the Daggerfall recently. Thirteen hours in, I asked myself if I should continue and the answer was a definite "no". The most fun open world game parts for me are exploration and engaging activities. TES3 and newer Bethesda games exceed at this, but TES2 couldn't offer any of the sorts. If you saw a couple of dungeons and cities, you saw them all. Automatically generated quests feel like chores instead of simple adventures. The main quest did not evoke a sense of curiosity, no desire to know what happens next. I thought TES4 was bland and the worst in the series, but now the honors go to TES2. Not my kind of video game.
- tadfisher 4y agoIt's interesting how radiant/generated quests are pretty widely criticized as the worst aspect of TES5, but everything outside the main questline in TES2 is exactly this.
- Klaster_1 4y agoThis surprised me too. F4 generated quest were fun only for so long, but after playing the TES2, I at least gained a valuable perspective on Bethesda games, you can really see the original DNA across the titles. I'd take dense, fun settlements over procedurally generated blandness.
- thom 4y agoAh that’s a shame, but glad you’re enjoying other parts of the genre. I’ll admit, I played Arena and Daggerfall after Elite II: Frontier became one of my favourite ever games and I never bored of that either. I just enjoy having a sandbox to be in, the bigger the better. All games are pointless in the end and I find that a game that makes stronger promises to the player (dialogue, quests, items etc) feels even emptier to me once you’ve exhausted those options. Whereas a game that asks you to suspend disbelief at a lower level keeps on working for me.