4 ms·
The first few levels are brutal, but after that your weapons actually start to hit things most of the time :-) The main mechanical difference from modern games
by corrral 4y ago
The first few levels are brutal, but after that your weapons actually start to hit things most of the time :-)
The main mechanical difference from modern games, other than that, is the lack of fast travel—but it kinda does have it, it's just in-world. The three (? IIRC? Though admittedly one is a ton of work to get) fast travel networks, the mark and recall spells, and almsivi/divine intervention, between all those there pretty much is fast travel, it's just in-world rather than a meta thing you do on the world map.
Oh, and the lack of quest markers, I suppose. You do actually have to follow the directions people give you, to find things. But that's excellent and it's a shame they took that out of the later entries.
- robonerd 4y ago> Though admittedly one is a ton of work to get) fast travel networks, Four; silt striders, boats, and mages guild are straight forward, but propylon chamber are a pain in the ass.
- corrral 4y agoAh, yep, forgot about the boats somehow.
- jhgb 4y agoDon't forget Jump+Slowfall -- probably the on-average-fastest way to get anywhere.