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> I took stuff out of it (as one does in a freaking RPG), and was then murdered for stealing by nearby guards. And this was a surprise to you in an RPG? Even
by technothrasher 4y ago
> I took stuff out of it (as one does in a freaking RPG), and was then murdered for stealing by nearby guards.
And this was a surprise to you in an RPG? Even in Ultima I back in 1981, you'd get attacked by the guards for stealing stuff in town.
- AdmiralAsshat 4y agoIt was surprising to me, yes. I wouldn't say I grew up exclusively with JRPGs (I did play the Eye of Beholder games on DOS), but those were the majority. And as you're probably aware, it is perfectly acceptable in JRPGs to break into people's houses to loot everything that is not nailed to the ground, and shatter their outdoor pots in search of currency. I think my frustration was not that stealing is a crime in the game so much as the game's UI didn't really do anything to warn me that I was stealing. If the UI had maybe coded the action in red font with "Steal plate" instead of grey text "Take plate", I probably would have reconsidered.
- smcl 4y agoNot sure if you're aware, but this is exactly what Skyrim does. The on-screen prompt shows red text and "Steal plate" instead of white "Take plate". I wasn't 100% sure what triggered people to come after you though, sometimes I'd steal something and nobody would bat an eyelid. Other times I'd be on my own in a room with a closed door, steal a book or something and someone would come from the other side of the building and give me a talking to.
- technothrasher 4y agoYeah, there's an icon that lets you know whether you're visible while sneaking, but nothing like Skyrim's red/white indicator as to whether an item you're looking at is owned or not. Although there are nowadays mods to indicate owned items.