4 ms·
> it all gets nullified and even negated when levels are designed with these factors in mind I have played Celeste 100% multiple times and have probably 250-30
by bscphil 4y ago
> it all gets nullified and even negated when levels are designed with these factors in mind
I have played Celeste 100% multiple times and have probably 250-300 hours in the game total. To the best of my knowledge, there is no movement in the official game that requires a fudge. It is very carefully designed in that regard. If you have a single counterexample I would be interested in seeing it.
However, three clarifications are needed here:
* I have played difficult modded levels (or the randomizer) which sometimes do seem to rely on the fudges. This isn't that surprising as the levels are typically designed by and for expert players.
* There are cases where the fudge provides negative value, but not because it is required. In Chapter 1, the game actually tries to teach you this; moving platforms will still give you their whole momentum if you're slightly late on jumping off of them (i.e. they've technically stopped moving). In some cases, you don't want their momentum because it will throw you into some spikes. There's a room in Chapter 1 where almost everyone gets thrown into the spikes the first time by getting unexpected momentum. These cases are rare, however.
* There are cases where the "leading edge" and "trailing edge" of the fudge are not properly balanced. For example, with the momentum fudge mentioned above once again. When you jump off a moving block, you get momentum depending on how fast it's moving. It will be fastest toward the end of its movement. However, if you are jumping 1 frame after the animation has ended, you will get 100% of the momentum. So if you're struggling to get enough momentum to complete a jump, you will actually do better if you try to do it slightly too late rather than slightly too early. The fudge still isn't required but it can be helpful to lean on it in these specific cases.
- teddyh 4y ago> To the best of my knowledge, there is no movement in the official game that requires a fudge. It is very carefully designed in that regard. Very well then, I stand corrected. It was not my intention to accuse Celeste specifically; I was referring to these kinds of fudges in general. I’m sorry for my careless wording.