3 ms·
>that would have far exceeded the capacity of an Amiga disk Simple bitmaps for game-mechanics/level design goes back to the 8-bit era. Bitmaps with colour byt
by seclorum_wien 4y ago
>that would have far exceeded the capacity of an Amiga disk
Simple bitmaps for game-mechanics/level design goes back to the 8-bit era.
Bitmaps with colour bytes that indicate level/enemy/goal hit points tend to compress rather well, since a lot of the bit-space is 00's, and .. anyway .. Amiga is legitimately viewed as one of the birthplaces of interesting compression for these kinds of reasons ..