3 ms·
bitmapped fonts are pretty damn simple, but you can compress them by storing only the pixel distances to the next inversion from 0 -> 1 or 1 -> 0 along scanline
by __del__ 4y ago
bitmapped fonts are pretty damn simple, but you can compress them by storing only the pixel distances to the next inversion from 0 -> 1 or 1 -> 0 along scanlines