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Puzzle games that reward hyperfocus and minimal-movement and minimal-thinking are always always going to be preferred to be played on other platforms than VR, m
by samplatt 4y ago
Puzzle games that reward hyperfocus and minimal-movement and minimal-thinking are always always going to be preferred to be played on other platforms than VR, mostly because of the convenience factor but also because of VR's anti-convenience factor of a heavy weight on your face, lenses fogging up, etc. These issues are never going away.
I feel like the rest of your comment kinda proves my point more than it proves the opposite? Forcing yourself to engage in cerebral activities simultaneously utilising different motor, language and problem-solving skills is GOOD.
I'll say though that quoting Greg Egan is putting the cart before the horse, because his brand of end-point transhumanism sorta assumes that we WON'T destroy ourselves through Huxwellian dystopias before getting to that level of technology.
Read Egan's Zendegi for a more realistic take for how that technology integration will go down.
- swayvil 4y agoDesire runs the world. The future consists of progress in our ability to realize our desire. I think we can agree on that. 2 ways to realize desire. 1) Impose my desire upon the real world and 2) create a fantasy. The second is easier. So the future (for everybody but scientists, mystics and other such weirdos) is a deeper dive into fantasy. We busily work to that end.
- webmaven 4y ago> Forcing yourself to engage in cerebral activities simultaneously utilising different motor, language and problem-solving skills is GOOD. I'll concede the point, because I wasn't contesting the utility, but the popularity.