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I also had high hopes, but read this first: http://philip.greenspun.com/book-reviews/the-design-of-design http://philip.greenspun.com/book-reviews/the-design-o
by tjr 15y ago
I also had high hopes, but read this first:
http://philip.greenspun.com/book-reviews/the-design-of-design http://philip.greenspun.com/book-reviews/the-design-of-desig...
and then decided not to buy a copy of the book. I may be wrong, but I've got stacks of stuff to read.
- gruseom 15y agoThanks. What Greenspun says is consistent with what I read of the book. I think its biggest problem is that Brooks has been out of the business for too long; it lacks the buzz of MMM, the connection to real work and hard problems. As Greenspun points out, the only thing like that in the new book is the stuff about Brooks' house, and that's too self-referential. Also the style is kind of bureaucratic and process-y. That's probably why I ran out of steam.
- jerf 15y agoI'd agree with that review. The problem is, by the time you're experienced enough to grok what The Design of Design is trying to tell you, you've already figured out what he's trying to explain, and if you don't already know, mere reading is unlikely to be the thing that finally turns on the lightbulb. Though I did walk away with one interesting insight, which is that when you are designing something one should always ask "What is the limiting factor in my design?", and that one should consider the question quite widely. "Money" or "time" are always the obvious answer, but the analysis should be taken deeper. It may also be something like "the amount of time my customer is willing to spend learning my putatively better design" or "the amount of bandwidth I have between me and my customers" or any number of subtler things. It is always something I was subconsciously considering but there is value in bringing those things to the conscious mind's attention, so you can add them to the mental checklist.