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Right now, as a side project, 99% chance of vaporware on my part, I'm interested in writing a game with first release as an HTML5+canvas or WASM game. I'm not i
by antifa 4y ago
Right now, as a side project, 99% chance of vaporware on my part, I'm interested in writing a game with first release as an HTML5+canvas or WASM game. I'm not interested in writing it in C or Rust because of free time constraints, but I'm also not going to use anything JVM and I'm not going to use anything slow, heavy, and sloppy like python. Stretch goals include a multiplayer game server, then android and iOS apps.
Nim is my leading choice for prototyping this ATM. I can at least write the game logic core once, unified server and web client, and figure out secondary target platforms later.
Love2D is also a thing of interest, but I find the concept of actually using Lua to be cruel. Javascript is cruel too, but I at least have muscle memory and Stockholm syndrome from my day job, and Nim can target JS directly in a suitable enough way for using canvas.
Lobster, at a glance, looked like it could compete with or compliment Nim on my specific project idea.
- Aardappel 4y agoI have no idea why you would even think a project like this is vaporware. It makes no claims that you can't test out by just downloading it and giving it a spin. You could have known its not vaporware in less time than you just spent arguing on HN: https://aardappel.github.io/lobster/getting_started.html https://aardappel.github.io/lobster/getting_started.html I can't help you much with your language choice since you appear to be very particular in what you want. Nim is likely more mature as a project, so I suggest you go with that instead.
- antifa 4y ago> I have no idea why you would even think a project like this is vaporware. I thought I was pretty clear that my project was vaporware, not yours.