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It's a four player game. You need four humans. Few people born in the last few decades are familiar with any of the games you mentioned. Euchre, for example,
by chitowneats 4y ago
It's a four player game. You need four humans.
Few people born in the last few decades are familiar with any of the games you mentioned.
Euchre, for example, is probably even more esoteric than bridge.
- mbg721 4y agoEvery Midwestern teenager is super-friendly with Euchre. It was a big deal when I was in high-school.
- chitowneats 4y agoWhen was that? I'm from Illinois. Not my experience in the slightest.
- eddyfromtheblok 4y agoit's popular in Michigan and Indiana In Minnesota, 500, similar to euchre, is played instead, euchre is unheard of in Minnesota.
- dwd 4y agoI played more 500 with the extended playing deck. My brother and I were keen players and developed a number of variations, particularly suited for two or three players. One of the more fun ones was having a compulsory bid; no minimum number of tricks, but you were not allowed to bid in a way that would cause all the bids to add up to 10. You then had to make your bid exactly, so it added that element of strategically throwing tricks like you have in Hearts to force someone to go over. Standard 500 scoring if you made your bid, and -10 points for every card you were high or low.
- Nick87633 4y agoI'm from Illinois and euchre was popular at summer camps in the Midwest when I was attending in the early oughts
- dhosek 4y agoHearts and Spades are pretty well-known. Euchre less so, although it was possible in my dorm when I was in college, I think probably because one person taught a few people who got into it. I've been responsible for spreading the play of Up and Down the River (aka Oh Hell) in a couple social circles, so all it takes is one person to get the game to take root in a community. I think that Hearts or Up and Down the River are the most accessible of the trick-taking card games (the former doesn't require bidding and the latter ends up being entertaining because of the dealer squeeze that happens in most hands).