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> I think you and I are building up explanation backwards from an instinct that assets can’t be shared across games. It's not instinct. It's an fact obvious to
by dmitriid 4y ago
> I think you and I are building up explanation backwards from an instinct that assets can’t be shared across games.
It's not instinct. It's an fact obvious to anyone who as much as had a tutorial on game programming.
> the “game” is understood to be more heavy on game mechanics as seen in game of chess, so that 3D model of a piece can be anything, or that an asset is always a complete, tangible entity as a fully voiced and textured Companion Cube, rather than a husk of a car in the background with half of the body removed, etc.
wat.
Ok. Let's take a game of chess, or a game based on chess. For example, Knight's Retreat: https://www.youtube.com/watch?v=54ibEGIER-4 https://www.youtube.com/watch?v=54ibEGIER-4
And, say, you have assets from Rimworld (https://www.youtube.com/watch?v=3tDrxOASUog https://www.youtube.com/watch?v=3tDrxOASUog), Elden Ring (https://www.youtube.com/watch?v=E3Huy2cdih0 https://www.youtube.com/watch?v=E3Huy2cdih0), Hyperlight Drifter (https://www.youtube.com/watch?v=nWufEJ1Ava0 https://www.youtube.com/watch?v=nWufEJ1Ava0) and Kentucky Route Zero (https://www.youtube.com/watch?v=bp8f7zWwRjo https://www.youtube.com/watch?v=bp8f7zWwRjo)
So, tell me. How exactly will this work with "game mechanics" with an "always complete asset" etc?
> A chess game that allows any pieces in a Unity asset bundle as a piece sounds interesting if possible.
Of course it's not possible. Or, if somewhat possible, will look like shit for the majority of assets: you can't convert a 2D pixel art asset to a 3D object; 3D (and many 2D) assets will have completely different compositions, skeletons, rigs, animations etc.
- numpad0 4y ago> or a game based on chess. Not a game based on chess, THE chess. A game engaging enough that the whole UI/UX can be just added or replaced. Think GNU chess, but with an argument that takes a magnet link for background.png. I think that is kinds of games that "NFT as game assets" idea is targeting. Not a modern game at all. I mean, I could have said that NFT believers' mental model of a game is so removed from computer games IRL, AAA and gacha and mobile and all kinds of games, that those concepts make basically 0.0E-16 sense or in case it make sense the point those paths cross is few decades away. Basically that's my thinking. But isn't that too dismissive?
- dmitriid 4y ago> Basically that's my thinking. But isn't that too dismissive? It's not :) It describes the mentality exactly
- wingerlang 4y agoThe chess/rimword/elden ring comparison doesn't really make sense. You're assuming any game that allowed NFTs would simply load ANY NFT? Twitter, for example, allows some set of NFTs to be used on their website. Those NFTs are from a specific place (OpenSea) and follow a specific criteria (be an image). Like that a single game would connect to some place (GameNFTs) and allow for example a user to select their chess pieces if they owned an NFT in a specific category (GameNFTs::Images::ChessSets::TypeA). But it wouldn't allow other NFTs than that.
- dmitriid 4y ago> You're assuming any game that allowed NFTs would simply load ANY NFT? That's what crypto bros keep telling us. > Those NFTs are from a specific place (OpenSea) and follow a specific criteria (be an image). So, a very limited set of NFTs from a centralised service. Got you. > Like that a single game would connect to some place (GameNFTs) and allow for example a user to select their chess pieces if they owned an NFT in a specific category So - there would be a central asset authority - that authority would oversee asset categorisation (or this categorisation will somehow be standard) - game devs will willingly integrate with that central authority's API to find, list, and accept game assets And the reason game devs will do that and are not doing it already is because?
- wingerlang 4y ago> That's what crypto bros keep telling us. I'm not a crypto bro so this is a more realistic take on how you can get actual NFTs into games. Yes, it has massive trade offs that would make the whole thing very roundabout, but I am simply arguing for that it is technically possible.
- dmitriid 4y ago> I am simply arguing for that it is technically possible. It's still not even remotely possible (except for games running more or less the same engine and implementing the same type of game like the Crusader Kings series). But even before we get to that, my last question remains: "And the reason game devs will do that and are not doing it already is because?"