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I believe Pop!_OS is based on GNOME, which handles fractional scaling in the same way as macOS, by rendering the UI at 2x and then scaling down. In my experienc
by messe 4y ago
I believe Pop!_OS is based on GNOME, which handles fractional scaling in the same way as macOS, by rendering the UI at 2x and then scaling down. In my experience with macOS, this is good enough for ~95% of cases (I've run into issues with image editing and pixel art).
It hurts battery life, but... this is a developer laptop: make it a bit thicker, and give it as much battery as you legally can.
EDIT: If you're going to down this, please share your disagreement in the comments below; fractional scaling has some good arguments on either side, I'd be interested to hear another perspective.