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That still doesn't make it impossible, does it? The shared resource server would have a set of requirements, and the engines would have to work with that. It wo
by wingerlang 4y ago
That still doesn't make it impossible, does it? The shared resource server would have a set of requirements, and the engines would have to work with that. It would also be an opt-in scenario, so if a game decided they wanted to be a part of this, they simply would work with it. It's not like games would be forced to use it.
Again, I am not saying it is a good solution, but displaying a PNG in multiple games from a shared location for /sure/ is possible.
- onion2k 4y agodisplaying a PNG in multiple games from a shared location for /sure/ is possible No doubt you can display it obviously, but you can't ensure that it's identical everywhere, especially where the thing displaying it is implemented by separate teams of developers. PNG has built in gamma correction. It's a good example of a format that displays differently depending on where you're viewing it. Game developers would be swamped with support requests saying "My special hat NFT is just a black rectangle!" And that's just for 2D images. If you want to do it for 3D assets... Well, trust me, you really don't.