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That's not actually right unfortunately. Things like resolution, color depth, alpha channels, compression formats, gamma correction, and meta data all impact wh
by onion2k 4y ago
That's not actually right unfortunately. Things like resolution, color depth, alpha channels, compression formats, gamma correction, and meta data all impact whether you can use an asset between game engines. Some things can be automatically corrected for or just ignored, but if you want to have an image displayed identically between different games, or apps, or OSs, or even browsers it's basically impossible.
- wingerlang 4y agoThat still doesn't make it impossible, does it? The shared resource server would have a set of requirements, and the engines would have to work with that. It would also be an opt-in scenario, so if a game decided they wanted to be a part of this, they simply would work with it. It's not like games would be forced to use it. Again, I am not saying it is a good solution, but displaying a PNG in multiple games from a shared location for /sure/ is possible.
- onion2k 4y agodisplaying a PNG in multiple games from a shared location for /sure/ is possible No doubt you can display it obviously, but you can't ensure that it's identical everywhere, especially where the thing displaying it is implemented by separate teams of developers. PNG has built in gamma correction. It's a good example of a format that displays differently depending on where you're viewing it. Game developers would be swamped with support requests saying "My special hat NFT is just a black rectangle!" And that's just for 2D images. If you want to do it for 3D assets... Well, trust me, you really don't.
- numpad0 4y agoI think you and I are building up explanation backwards from an instinct that assets can’t be shared across games. Images are hotlinked across the Web all the time, the problem is that random assets cannot be added to a game. And the people pushing NFTing assets might have a different idea on games - e.g.(I’m open to refinements) the “game” is understood to be more heavy on game mechanics as seen in game of chess, so that 3D model of a piece can be anything, or that an asset is always a complete, tangible entity as a fully voiced and textured Companion Cube, rather than a husk of a car in the background with half of the body removed, etc. And with that level of disagreement as deep as to what the game is, I’m not sure how we would all get to an agreeable conclusion. A chess game that allows any pieces in a Unity asset bundle as a piece sounds interesting if possible.
- dmitriid 4y ago> I think you and I are building up explanation backwards from an instinct that assets can’t be shared across games. It's not instinct. It's an fact obvious to anyone who as much as had a tutorial on game programming. > the “game” is understood to be more heavy on game mechanics as seen in game of chess, so that 3D model of a piece can be anything, or that an asset is always a complete, tangible entity as a fully voiced and textured Companion Cube, rather than a husk of a car in the background with half of the body removed, etc. wat. Ok. Let's take a game of chess, or a game based on chess. For example, Knight's Retreat: https://www.youtube.com/watch?v=54ibEGIER-4 https://www.youtube.com/watch?v=54ibEGIER-4 And, say, you have assets from Rimworld (https://www.youtube.com/watch?v=3tDrxOASUog https://www.youtube.com/watch?v=3tDrxOASUog), Elden Ring (https://www.youtube.com/watch?v=E3Huy2cdih0 https://www.youtube.com/watch?v=E3Huy2cdih0), Hyperlight Drifter (https://www.youtube.com/watch?v=nWufEJ1Ava0 https://www.youtube.com/watch?v=nWufEJ1Ava0) and Kentucky Route Zero (https://www.youtube.com/watch?v=bp8f7zWwRjo https://www.youtube.com/watch?v=bp8f7zWwRjo) So, tell me. How exactly will this work with "game mechanics" with an "always complete asset" etc? > A chess game that allows any pieces in a Unity asset bundle as a piece sounds interesting if possible. Of course it's not possible. Or, if somewhat possible, will look like shit for the majority of assets: you can't convert a 2D pixel art asset to a 3D object; 3D (and many 2D) assets will have completely different compositions, skeletons, rigs, animations etc.
- numpad0 4y ago> or a game based on chess. Not a game based on chess, THE chess. A game engaging enough that the whole UI/UX can be just added or replaced. Think GNU chess, but with an argument that takes a magnet link for background.png. I think that is kinds of games that "NFT as game assets" idea is targeting. Not a modern game at all. I mean, I could have said that NFT believers' mental model of a game is so removed from computer games IRL, AAA and gacha and mobile and all kinds of games, that those concepts make basically 0.0E-16 sense or in case it make sense the point those paths cross is few decades away. Basically that's my thinking. But isn't that too dismissive?
- dmitriid 4y ago