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Trading game assets (items) outside of the mechanics of a game. Loaning assets (items) to other players without the game developers building the loan function
by burnoot 4y ago
Trading game assets (items) outside of the mechanics of a game.
Loaning assets (items) to other players without the game developers building the loan functionality.
Clan memberships that are recognised across different games.
- dmitriid 4y agoDevs still have to build blockchain functionality. Which one of the hundreds if blockchains? And devs still have to build things like "ownership of item changed, reflect it in the game", "this guy is a member if a clan in game X, so has to be member of clan X(?) in this game" etc. The hand-wavy way crypto proponents approach this is maddening.
- searchableguy 4y ago> Devs still have to build blockchain functionality. Which one of the hundreds if blockchains? No, you can bridge NFTs between chains. It's a solved problem. > devs still have to build things like "ownership of item changed, reflect it in the game No. They should query chain data directly. They need to setup an indexer and route any query through it. You can attach attributes and state to NFT which can be replicated automatically between chains when someone bridges.
- dmitriid 4y ago> No, you can bridge NFTs between chains. Who is this "you"? > No. They should query chain data directly. They need to setup an indexer and route any query through it. Right. They "just have to query". They "just have to setup" something. > You can attach attributes and state to NFT which can be replicated automatically between chains when someone bridges. Who is this "you"? Who is this "someone"? Again, the hand-wavy way crypto proponents approach this is maddening. And of course, there are exactly zero examples of this working in real life.
- burnoot 4y agoYes, there will likely always need to be some work done on the dev side to enable any of those use cases. A lot of the tools/services to enable these and other uses are either being built or haven’t even been started yet, so for the moment the level of effort from individual teams is higher than it could be.
- dmitriid 4y ago> Yes, there will likely always need to be some work done on the dev side to enable any of those use cases. Not "likely". There will always be work to integrate.
- searchableguy 4y agoTrading game assets is a billion dollar industry in web2. CS:go skins, robux, etc. By building on blockchain, you can save work building trading systems and enable cross-pollination (Take advantage of all the tools and bridges because of composeability).
- Gigachad 4y agoLoaning items sounds like at most a weeks worth of work. Building in blockchain technology sounds like months worth of work. All of this works better and faster on a normal database. All of the additional features marketed are just the removal of intentional restrictions by the developers. Why would the developers want to give up this power and if they did, they could do it without blockchains.
- burnoot 4y ago> Loaning items sounds like at most a weeks worth of work. https://news.ycombinator.com/item?id=9224 https://news.ycombinator.com/item?id=9224 Loaning is just one potential use. The idea is that if you were to put ownership of items on a blockchain then you open up your game to all the external tools/marketplaces that have been built.
- Nursie 4y agoWho on earth is going to put ownership of game items on a blockchain? There's a huge difference between "I own a level 28 sword of whacking in this game" and "I own the copyright to this level 28 sword of whacking and all the art-assets related to it". I can't see many game designers selling the copyrights along with their fancy outfits, frankly.