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I think part of this comes down to: Does your Rust code make heavy use of generics? I find myself deliberately avoiding generics and libraries that use them, du
by the__alchemist 4y ago
I think part of this comes down to: Does your Rust code make heavy use of generics? I find myself deliberately avoiding generics and libraries that use them, due to the complexity they add. Not just syntactic noise, but complicated APIs that must be explicitly documented; rust Doc is ineffective with documenting what arguments are accepted in functions and structs that use generics.
See also: Async.
- klabb3 4y ago> See also: Async. Ah, the good ole generic, nested, self-referencing, unnameable state machine generator.