3 ms·
Another example, particularly painful to me personally: Assassin's Creed. The team behind the game changed and instantly from my favourite games of all time it
by yakubin 4y ago
Another example, particularly painful to me personally: Assassin's Creed. The team behind the game changed and instantly from my favourite games of all time it turned to creating games I can't suffer through playing.
There are many other examples, but this one is especially sad for me. Sometimes I wish brands weren't transferable between people.
- andrewmcwatters 4y agoSupposedly each Elder Scrolls game has been an entirely different team, too! I'd believe it. I think the same happened with Halo.