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> Lack of expertise? They’ve been building music players for 18 years now! The developers working on that music player haven’t. Companies are just that, groups
by andrewmcwatters 4y ago
> Lack of expertise? They’ve been building music players for 18 years now!
The developers working on that music player haven’t. Companies are just that, groups of people. Being a part of one doesn’t automatically grant you the powers of every developer there before you.
There are developers there that don’t have the slightest clue what Quartz, AppKit, and UIKit are doing.
There are certainly people outside of Apple that sometimes have more expertise in those spaces than people coming in!
- b3morales 4y agoApple's Swift project seems to be generating a tremendous second system effect at the company. Although some things are actually better, many (most?) are new veneers on old ideas, with a notable lack of historical perspective. The wheel turns, I suppose.
- yakubin 4y agoAnother example, particularly painful to me personally: Assassin's Creed. The team behind the game changed and instantly from my favourite games of all time it turned to creating games I can't suffer through playing. There are many other examples, but this one is especially sad for me. Sometimes I wish brands weren't transferable between people.
- andrewmcwatters 4y agoSupposedly each Elder Scrolls game has been an entirely different team, too! I'd believe it. I think the same happened with Halo.