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3D Cube World Level Generation
- 5hoom 15y agoProcedural content like this adds a nice random, exploratory feel to a game. It's also really interesting in that it allows the programmer to leverage their skills in the creation of game art (still needs some artistry in the tweaking though). This is a really nice tutorial, it breaks down how all these magical in-game landscapes are just different noise & gradient textures multiplied together, and how it can easily be extended from 2D to 3D. Here's to gently rolling hills of perlin noise :)
- DanielRibeiro 15y agoWould be nice to have the source that created it.
- simcop2387 15y agoI believe that it's being done with the library at the main part of the website. I haven't actually tried to do it yet but it doesn't look like it'd be too difficult. http://accidentalnoise.sourceforge.net/ http://accidentalnoise.sourceforge.net/
- unfortunate 15y ago"This project has been temporarily blocked for exceeding its bandwidth threshold" Maybe use Github next time
- Simucal 15y agoAny chance we can get a Github mirror?