2 ms·
Is it using up GPU time or just maxing out CPU? It uses OpenSceneGraph, which has some very slow state management (std::map and atomic reference counting all ov
by josefx 4y ago
Is it using up GPU time or just maxing out CPU? It uses OpenSceneGraph, which has some very slow state management (std::map and atomic reference counting all over the place) in its render thread so I wouldn't be surprised if you are stuck with a single core at 100%.