3 ms·
I decided once to walk up the east coast of Vvardenfell, then started cutting inland. Then the ash storms started. I needed shelter quickly, so dived into some
by EdwardDiego 4y ago
I decided once to walk up the east coast of Vvardenfell, then started cutting inland.
Then the ash storms started. I needed shelter quickly, so dived into some nearby Dwemer ruins.
But it was infested with vampires. They hadn't detected me, but were close enough that I couldn't rest, and I wasn't strong enough to defeat them.
So I sat there in the ruins, listening to the ash storm howl outside, for an hour, until it died down.
After I finished my journey, days alone in the ash wastes, with only ash storms and danger for company had gotten to me, so I had to take a break from Morrowind. That damn howl, that sound was perfectly oppressive.
TL;DR - I'd never had a game affect me like that before, and the capacity to wander into stuff you totally can't handle made the world and its danger feel more real.
That's why anytime I played Oblivion or Skyrim, I installed mods to disable creature leveling (creatures got tougher or weaker, contingent on your level).
I like a game where eventually goblins become a non-threat I vapourise with one swing of Goldbrand, but powerful vampire mages can still turn me into paste with a few gestures.
- morsch 4y agoI had a similar experiencing spending an hour wading through a ditch in the rain in (single player) Operation: Flashpoint.
- climb_stealth 4y agoOh man. That game went way over my head at the time. I don't think I got anywhere in the missions. I would end up alone somewhere in a forest with no idea what to do and potentially enemies anywhere. I think I mostly ended up watching the half-scripted and excellent sequence in the background of the menu if I recall correctly.