2 ms·
It seems to run over OpenGL. On high render distances, it's very sluggish.
by Bancakes 4y ago
It seems to run over OpenGL. On high render distances, it's very sluggish.
- josefx 4y agoIs it using up GPU time or just maxing out CPU? It uses OpenSceneGraph, which has some very slow state management (std::map and atomic reference counting all over the place) in its render thread so I wouldn't be surprised if you are stuck with a single core at 100%.