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The moment Blender's basic navigation and UI clicked for me was when I realised it was vi for polygons. Gimp's interface is a bit janky but after the initial f
by taneq 4y ago
The moment Blender's basic navigation and UI clicked for me was when I realised it was vi for polygons.
Gimp's interface is a bit janky but after the initial frustration it's always made sense to me... then again I started using it as a replacement for my own image editor which I made as a university student project, so maybe there's a reason for that. :P