2 ms·
There's nothing else like it in deathmatch, though. I've never seen an AI that can really handle a ship with that kind of maneuverability, but I've played again
by throwanem 4y ago
There's nothing else like it in deathmatch, though. I've never seen an AI that can really handle a ship with that kind of maneuverability, but I've played against other humans who could, and it plays out like something out of Babylon 5's wettest dreams - just an absolutely wild and barely predictable furball, especially because any time you're not closely pressing your opponent you risk them severely contracting your maneuver options with a missile launch.
Too, as the linked video helps demonstrate, it makes attacking capships a lot more feasible and a lot more fun - most games' capships are extremely hard targets for fighters because of their defensive armament and because a fighter operating as if aerodynamically constrained has a hard time making a strafing pass count. Freespace 2 gives bombers shipkiller missiles to help with this, but it's still a real problem with ships that mount a lot of point defense - as it is, those are so good at swatting fighters that you don't really have any way to answer them. Lifting the aerodynamic maneuvering limitation rebalances the engagement in a way that gives attacking fighters a lot more tactical flexibility, and gives a good deal of added salience and complexity to the escort role besides.