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Maybe if someone comes along to write one or we get a multi-backend shader compiler so it doesn't explode the number of shaders we have to write and optimize.
by audidude 4y ago
Maybe if someone comes along to write one or we get a multi-backend shader compiler so it doesn't explode the number of shaders we have to write and optimize.
But honestly, it doesn't matter. Apple just shipped a new OpenGL for M systems and every major browser is using GL more than ever. It's not going anywhere. And even if it did, we have a Vulkan backend that can target MoltenVK as well as Mesa's Zink already supporting at least OpenGL 4.6 which could also be run on MoltenVK with very little overhead.