4 ms·
This kind of stuff is going to be amazing for indie gamedevs. I want a model trained for "powerful narrator voice" and villain speeches.
by p1necone 4y ago
This kind of stuff is going to be amazing for indie gamedevs. I want a model trained for "powerful narrator voice" and villain speeches.
- follower 4y agoI imagine that our concept of what a villain sounds like tends to be extremely personally biased but here's a couple of options [Advisory: Contains threatening language.]: * http://www.sndup.net/p33q http://www.sndup.net/p33q * http://www.sndup.net/sppn http://www.sndup.net/sppn I created these samples in a relatively short time using the Free/Open Source (which I think is an important factor for indies) text-to-speech project Larynx & an narrative editor I finally released the other weekend: * https://github.com/rhasspy/larynx/ https://github.com/rhasspy/larynx/ * https://rancidbacon.itch.io/dialogue-tool-for-larynx-text-to-speech https://rancidbacon.itch.io/dialogue-tool-for-larynx-text-to... Now, I would really like to link you directly to audio of the next two but considering it's currently in beta behind an (automated response) email address, I think that may not be appropriate, so, instead... * Visit & get access to the beta here: https://mycroft.ai/blog/mimic-3-preview/ https://mycroft.ai/blog/mimic-3-preview/ * Copy & paste this SSML into the form: https://pastebin.com/Bwd7LCbj https://pastebin.com/Bwd7LCbj It's definitely a noticeable step up again in quality. There's an alternate pair of voices if you move the "_" from one "name" attribute to the other in each "voice" element. I intentionally didn't edit the text to remove some of the artifacts both to give a realistic impression of the current state & because sometimes they add interesting texture. :) Note the beta voices are "low" quality.