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Very true. This is what makes games like Red Dead Redemption II so amazing. In the end making a game is like any other complex engineering project. The hard
by iancmceachern 4y ago
Very true. This is what makes games like Red Dead Redemption II so amazing.
In the end making a game is like any other complex engineering project. The hard part isn't conceiving of something awesome worth doing, concepting a world, the dreaming part. The hard part is wrapping your collective head around the magnitude of work required, managing and putting limits on that, and successfully dividing up and doling out the work so that it's done in close to the promised time frame.
There is a famous saying I'm forgetting, something about anyone can work on something forever, successful teams ship product.
- ethbr0 4y agoThere's an argument to be made that Rockstar North (formerly DMA Design) has been iterating on the same game since ~1995, and releasing as they hit milestones and polish they were comfortable with. Which seems like an incredibly reasonable way to approach doing something complicated...
- iancmceachern 4y agoKind of. it's really more that they have refined a game engine over that time, and used that to make better and better individual games. In that sense it's more of a platform thing. They have been working on a platform that has allowed them to leverage and share work across individual games.