3 ms·
While the exact logic TF2 uses leaves a lot to be improved, you absolutely need this kind of lag compensation. Without rewinding any amount of latency results i
by ben-schaaf 4y ago
While the exact logic TF2 uses leaves a lot to be improved, you absolutely need this kind of lag compensation. Without rewinding any amount of latency results in having to aim where an enemy gamer will be by the time your packet reaches the server instead of where they are on your screen. If you remember before they patched the Pyro class you had to aim significantly in front of players because the flames weren't lag-compentated.
- amluto 4y agoI rather enjoyed playing Q2 on a modem and aiming the railgun where someone would be in 150ms. It took practice :)
- troon-lover 4y ago