4 ms·
The difference was .01 seconds. It's not immediately obvious that there is a problem.
by colinmhayes 4y ago
The difference was .01 seconds. It's not immediately obvious that there is a problem.
- RheingoldRiver 4y agoIt was immediately obvious to competitors and reported on day 1 of competition.
- joebob42 4y agoI suck at lol, the amount of ping it takes for me to be able to tell it's different is only like 30-40 ms. Pro players being able to tell and care at half that seems pretty likely.
- tester756 4y ago>The difference was .01 seconds. It's not immediately obvious that there is a problem. in games you really feel ping differences if you were playing e.g for a year on 5ping and then jumped on 30, then you'll feel that in games like LoL and probably CSGO? idk about the second one.
- colinmhayes 4y agoThey said the ping was 45 instead of 35. I'm not denying that the pros can tell the difference, I'm saying it wouldn't be obvious to whatever tester they had that it was 10ms off.
- Karrot_Kream 4y agoAs others have said, the pros noticed. Having an incorrect calculation and seeing large jitter spikes can probably push the latency into something like 50ms momentarily, enough for pros to lose their "immersion".
- Lapsa 4y agoLoL is actually a slower game. in CSGO ping is even more important.
- f1refly 4y agoLoL is just as fast, but there's so many effects that average players can't react with appropriate counteractions anyways.
- Lapsa 4y agowell I disagree. in many situations there's just so much you can do. time the flash, drop the combo and that's about it. bash 5-10 buttohs and you are mostly done for next 10-20 seconds. good reflexes do matter but not as much. what matters way more is game / map sense, presence of actual strategic / tactical plan, team synergy, experience