4 ms·
I was amused that he recalled a lot of other details, but kept stating that C64 sprites are 16x16, when they're actually the larger, odder and —to me— much more
by the-rc 4y ago
I was amused that he recalled a lot of other details, but kept stating that C64 sprites are 16x16, when they're actually the larger, odder and —to me— much more memorable 24x21, thanks to some clever addressing.
- vardump 4y agoAn interesting detail: VIC-II used an LFSR scanline counter for sprite height. This is one of the last remaining things discovered from the VIC-II chip, as far as I know. This knowledge resulted a technique called sprite crunching, enabling sprites less tall than 21 pixels. More details from the person who discovered this: https://www.linusakesson.net/scene/lunatico/misc.php https://www.linusakesson.net/scene/lunatico/misc.php