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I'm very fond of this technique, I used it in the 90s when I was building video games with my friends at UNI, one of them was a complete genius about color cycl
by peoplefromibiza 4y ago
I'm very fond of this technique, I used it in the 90s when I was building video games with my friends at UNI, one of them was a complete genius about color cycling and made some wonderful animation, unfortunately I lost all the source material years ago (reminder to self: always make backups!).
Fast forward 2 decades, I'm also involved in Elixir community a bit, I was attending the ElixirConf in 2017 and when Boyd Multerer introduced his Scenic UI framework [1], my brain literally exploded and I immediately started to think of a way to use it for making video games (something that ended up not being completely possible, but not impossible!)
My first attempt was to recreate the iconic Shadow of the beast "walk in the park" scene, multiple levels of parallax and all [2]
My second attempt was, of course, recreating these same animation in Elixir! [3]
Then, as many of you already know all so well, life hit, I lost momentum and it never became something more polished or usable.
It still was a lot of fun.
Fast forward another 2 years, I was at ElixirConf again in 2019 and there was a talk about a GameBoy emulator written in Elixir+Scenic.
Never I would have imagined that my silly experiments would end up to inspire someone else to build something so cool! [4]
Kudos to him.
[1] https://www.youtube.com/watch?v=77FW-jrCyCs https://www.youtube.com/watch?v=77FW-jrCyCs
[2] https://gitlab.com/wstucco/scenic-sotb https://gitlab.com/wstucco/scenic-sotb
[3] https://gitlab.com/wstucco/scenic-color-cycling https://gitlab.com/wstucco/scenic-color-cycling
[4] https://youtu.be/7WPJDmJJqf0?t=125 https://youtu.be/7WPJDmJJqf0?t=125