3 ms·
I can agree the elden ring isn’t narrative driven but I do think it has lots of story and lore that you have the option to dig into. One player could play it an
by leach 4y ago
I can agree the elden ring isn’t narrative driven but I do think it has lots of story and lore that you have the option to dig into. One player could play it and see no story at all while another reads everything and knows the history of the land.
I suppose I did forget about arcane, although I feel like that’s an exception and an outlier.
I disagree that the movies are arguably better and have a more fleshed out story. In the case of resident evil, the story of the games is leagues ahead of the movie franchise story. I think so much so that’s it’s not actually enjoyable for fans of the video game.
The Witcher is another good example. Amazing game, fantastic story that has rich lore. The show is decent, and does do a fairly good job. It just guts the story though, and I lost interest in season 2 as it got more off track.
The author would say that the Witcher TV series is better than the games, story wise, but anyone who’s played the games always says the same thing, the shows not nearly as good.
I honestly think they are two mediums you can’t really compare. One is a passive media consumption, whilst the other is a engaging media consumption. A game puts you in the drivers seat and makes you feel like you’re in control. You may have limited control, but you can still feel like you have an outcome on the story. I think that’s a powerful tool that can’t translate to movies or tv shows. When I watch the Witcher, I’m watching Gerald fight monsters and roughly follow the same lines as the books. When I play the Witcher I am Geralt and I have control in how my Geralt comes across. You just can’t replicate that in tradition media.