2 ms·
Yeah, it's very well written but seems to be forcing a conclusion. The one it arrives at misses the point of a medium, which is to be explored for all that can
by karmakaze 5y ago
Yeah, it's very well written but seems to be forcing a conclusion. The one it arrives at misses the point of a medium, which is to be explored for all that can be done with it. Whether it's currently good or bad at expressing certain forms isn't the point, as effectiveness can change with usage of the medium. I certainly hope that we don't only get horror games because that's what the author seems to claim video games are only good for. It even touches on environments as video games become VR worlds with avatars. We have no idea what will work well and the article certainly doesn't.
> Yes, sure, you can tell a story in a game. But what a lot of work that is, when it’s so much easier to watch television, or to read. A greater ambition, which the game accomplishes more effectively anyway: to show the delightful curiosity that can be made when stories, games, comics, game engines, virtual environments—and anything else, for that matter—can be taken apart and put back together again unexpectedly.
> To dream of the Holodeck is just to dream a complicated dream of the novel. If there is a future of games, let alone a future in which they discover their potential as a defining medium of an era, it will be one in which games abandon the dream of becoming narrative media and pursue the one they are already so good at: taking the tidy, ordinary world apart and putting it back together again in surprising, ghastly new ways.