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Sounds like you REALLY wanted MacOSX to be Linux.
by zain 18y ago
Sounds like you REALLY wanted MacOSX to be Linux.
- j2d2 18y agoIt also sounds like he REALLY isn't apple's market anyway.
- nailer 18y agoMost software developers want that - or, more specifically, all the benefits of Linux with mainstream hardware and application support. What's wrong with that?
- wmf 18y agoIs GTK really a benefit compared to Cocoa?
- Niten 18y agoYeah, Cocoa is hot and all, but just try getting that nice shiny Cocoa app of yours running on all three of OS X, Linux, and Windows...
- wmf 18y agoIf you want to write a cross-platform app, I argue that GTK is still not a very good solution. I wonder how Adobe is progressing with their cross-platform Cocoa-based CS5.
- stcredzero 18y agoYou'd probably be better off with wxWidgets or Qt than GTK.
- orib 18y agoUh, What? Mainstream hardware support from OSX? Not only does it have poor support for common hardware, it has artificially restricted support. What it does support, it supports reasonably well, but that hardly qualifies OSX as a system that supports mainstream hardware.
- tlrobinson 18y agoOS X does provide most of the benefits of Linux, except for large portions of the OS being closed source. You get a terminal with bash or whatever shell you wish, which works great (none of the Cygwin crap). You can compile most non-GUI Linux apps for OS X (and many GUI ones). Etc. I rarely run into things that I can do on Linux that I can't do on OS X.
- mseebach 18y agoNo. But the other threads in this discussion are about Gaim/Pidgin and Gimp. Why has it been a dead-simple 5-minute thing to install those apps on Windows for years, but still tricky on MacOSX? Why did it take, what 7 years, from the launch and immediate celebration of OSX, to get native GTK? So, without knowing the answer to the above, I guess you could say I'd like it to be more like Windows (ducks).
- ii 18y agoNative GTK is not the Apple problem. GTK developers could use Mac application paradigms instead of Windows's and embrace GNUStep/Objective C for GIMP and GNOME instead of implementing their own toolkit. They made the choice of going Windows-like way, not Apple. That's the reason of why "on Windows for years, but still tricky on MacOSX".
- andrewf 18y agoVolunteer time/interest.. not enough people want to scratch the itch. The need for multiple binaries - (OS X 10.4/10.5) x (PowerPC/Intel) x (32/64 bit, maybe) - is also a pain. You can cross build, and you can munge multiple builds into a "universal binary", but it's not obvious enough to avoid the same discussions happening on every open source project's mailing list.