6 ms·
Two reasons: * expensive to scale * developer limitations This limited it to smaller scale projects, MVPs, proof of concepts where paying a little more for a
by abalone 4y ago
Two reasons:
* expensive to scale
* developer limitations
This limited it to smaller scale projects, MVPs, proof of concepts where paying a little more for a certain range of developer productivity makes sense. Such is the case with rapid development platforms in general. When you grow you shift to wholesale-priced primitives that give you more control.