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Hi @deivid, I've been following your project for a while, and would like to collaborate. I am working on a similar Game console project and working on adding su
by codetiger 4y ago
Hi @deivid, I've been following your project for a while, and would like to collaborate. I am working on a similar Game console project and working on adding support for fantasy console support Pico8 or Tic80. https://github.com/codetiger/GameTiger-Console https://github.com/codetiger/GameTiger-Console
- deivid 4y agoSure! Feel free to message me in github or via email. I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md that managed to get external RAM over SPI working (RP2040 does not support memory remapping) On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc. I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua