3 ms·
> In the good case, I can go from a dead stop to final frame buffer in <5 milliseconds. Can you even get the GPU to wake up in that amount of time? Considering
by jfim 4y ago
> In the good case, I can go from a dead stop to final frame buffer in <5 milliseconds. Can you even get the GPU to wake up in that amount of time?
Considering the fact that there are 240 Hz monitors nowadays, which means that an entire frame must be rendered in about 4ms, it has to be possible.
- plekter 4y agoModern gpus + drover stack usually had more than one frame in flight. You have to output a frame every 4ms, but you do not need the latency from the start of the application rendering code to the frame being on screen to be 4ms - pipelining is allowed. But keeping that pipelining down to a minimum is also important, as it contributes to input lag which gamers care about.